*10-11-2017 (Candidate of a Candidate)*
ART: Removing a lot of unused art assets.
ART: Some prep for future heart anim.
BUG FIX: Body Slam works with Block Potions now.
BUG FIX: Cards generated in events now get their cards using IDs rather than name.
BUG FIX: Change string comparisons from '==' to 'Object.equals()'.
BUG FIX: Clicking the Main Menu or Retry button now disables the buttons on the death screen.
BUG FIX: Fading out boss BGM when you reach the spire heart.
BUG FIX: fix some other '==' vs '.equals()'.
BUG FIX: Fixed crash when loading into the Spire Heart room.
BUG FIX: Fixed crash when proceeding from Victory Room.
BUG FIX: Fixed issue where quitting on boss relic screen can cause issues next run.
BUG FIX: Fixed placement of dialog bubbles for all small gremlins.
BUG FIX: Fixed Silent unlock code, removed dead silent unlock code.
BUG FIX: Gremlin Horn works correctly with X spells.
BUG FIX: Metric logging for events is now ID based rather than NAME based.
BUG FIX: Neow was locked into only offering 2 transforms as the risky option.
BUG FIX: Proper placement of room-event dialog text in 16:10 aspect ratio.
BUG FIX: Sounds in Background now correctly stops various ambient noises.
BUG FIX: Updating a few more NAME -> Power_ID for powers.
BUG FIX: Updating references of NAME to POWER_ID for several power-related calls.
BUG FIX: Using name instead of id in several locations to prevent future loc bugs.
BUG FIX: View upgrade no longer permits you to view locked cards.
BUG FIX: X Spells now behave correctly when free copies are played.
GAMEPLAY: Disabling Masked Bandits event from non-beta builds.
GAMEPLAY: Maw nerfed and moved to strong enemy pool.
GAMEPLAY: Minor Tiny House rework.
GAMEPLAY: Orb walker minor rework + double combat added to strong pool.
GAMEPLAY: Tomb of the Red Mask event reworked.
GAMEPLAY: Unfinished encounters like puppeteer and flame bruiser are now hidden behind isBeta flag.
GAMEPLAY: White Elephant is now Rare.
LOCALIZATION: Early Access popup strings localized.
METRICS: If not a beta version, sent metrics now uses a generated alias rather than name.
NAMING: Renaming of liar's game event.
PERF: Use bulk collections operations.
PERF: Use Collections.singletonList
PERF: Use java Collections for bulk operations.
UX: Desc update for Spire Heart event + typo fix.
UX: Dying will now cut out the boss victory stinger.
UX: Minor update to credits msg.
UX: Potions can no longer be discarded during combat. No longer need to worry about misclicks.
UX: Power Icon tips are placed slightly better.
UX: Relic detail view should have the rarity text in the same color as the border.
UX: Starting the game over now kills the death screen music.
UX: When resuming a game, the menu buttons no longer bounce.
VFX: Adding some padding when receiving two transformed cards from Neow.
VFX: Adjusted wavy words in events to wave a lesser y dist but 1.4x faster.
WORDING: Minor J.A.X. event wording improvement.
WORDING: Updating description for Demon Power card.